RULE-BASED SYSTEMS


Rule-based systems have been used in very few cases of effort prediction. A rule-based system compares facts about the new project that are stored in a knowledge base against a stored set of rules. When a match is made the rule will fire, which can create a chaining effect with one rule enabling another rule to fire. The process continues until there is no more rules to fire and the output is presented to the user.

 

Figure 7 Diagram of Rule-Based System

A typical rule for the rule-base might look like this:

  1. IF module_size > 100 AND interface_size > 5 THEN

    error_prone_module

  2. IF error_prone_module AND developer_experience < 2 THEN

    redesign_required

 

If the first rule fires above then this will enable a new fact the error_prone_module. The new fact can then be used as a premise for the second rule. Thus creating a chaining effect.

 

Assessment of Rule-Based Systems

Rule-based systems are at a disadvantage, compared to fuzzy systems. As there is no degree of truth involved. All input variables must be either true or false.


This page was last updated 12/3/97 Dan. Snell, Bournemouth University, Copyright. 1997